16 Shades

Project definition

16 types and four families

Start with a recognizable character archetype, then use the four axes to understand the logic of its actions.

Source: 16 Shades · Updated

Four families are not four danger levels

The first two axes define the families: Gain + Strategy forms the Hunters, Gain + Pressure the Raiders, Control + Strategy the Controllers, and Control + Pressure the Rulers. The last two axes split each family into four types. Families help organize understanding and visual presentation; they do not rank danger.

Connecting to the character guide

Character names make the profiles memorable; the four-axis structure explains them. Select a character above to open the guide. Each name is an archetype, not a real occupation, social class, or criminal category.

How to read the profiles

Actions and impacts can vary widely within one type, while different types can show similar degrees of harmfulness. Do not infer someone's worth, ability, or level of harm from a name or combination.